Monthly Tip: Creating Meaningful Characters

When planning a character (alternate or primary), make sure your character has a sustainable position in society and the ability to build relationships with other characters. They don't need to be responsible, healthy, or even good, but they must be accepted and engaging in some respect. This will help ensure a character which will build and be affected by a strong RP environment.

Border Checks

Some time ago, Feaelin made a change to allow players to move across region borders without respect for cost. This change was intended to help players meet up for RP more easily, although we still ask everyone to consider distance and travel times realistically within their RPs. The change seems to have disappeared at some point, however, and so I've just put it back again, and this time I've set a glyph of protection on the code. (... is that a real thing? Gosh, aren't I mysterious!)

If you still have trouble crossing borders, please file a bug using the normal 'bug' command.

Thanks!

Mucking Tip of the Day: Staying Informed

You will frequently hear the phrase, "Don't share IC information OOCly." This is an important rule, but there are a few noteworthy exceptions. One of these involves events that have occurred while a character is OOCly idle. If you're about to RP with another character who you haven't seen in some time, take a moment to discuss what the two of you would and wouldn't know about what has happened to each other during that time. Has your character's best friend been traveling recently? Is there any IC reason why your character wouldn't know this? Find out ahead of time so that you don't both end up feeling frustrated and looking silly!

What Can Your Talking Beast Hold?

Although Mrs. Beaver uses a sewing machine and eats jam, the Talking Beasts on our MUCK are largely non-anthropomorphic. Dexterity (the ability to manipulate objects with hands) is generally determinable in a very easy fashion: does the species have a thumb-like digit? If so, it can probably handle a weapon or tool. If not, it can't. Also keep in mind that most non-dexterous Talking Beasts have claws or teeth (or horns) which are suitable to the tasks they need done. Your Wolf may eat some roast venison or your Unicorn may take a liking to a particular adornment, but keep the 'humanness' of your Beasts logical with their given forms.

Tip of the Week: Wants and Needs

Most Talking Beasts have the capability to provide for all their needs via
their claws or other bodily resources. For this reason, they don't have much
need for money. A new character gets 10,000 coins at the beginning to help them
train up and get settled with any extraneous items, rather than because most
Talking Beasts want, need, use, or have much money. They don't generally have
much desire or use for coins, except maybe those sorts of characters that like
to collect shiny trinkets. Keep this in mind as you RP and acquire skills and
items! What would your species really want or need? It's probably less than a
human.

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