Game Development News

Development

New help system!

As part of an ongoing effort to improve the game for new and existing players, we have made some hefty enhancements to the help system. This new nhelp brings a number of improvements over the old one:

  • One help system instead of many different ones (help, admin, info, si).
  • Automatic text search if it can't find the article you want.
  • Improved edit system so staff can make updates more easily.

Please give it a try and let me know what you think! The command is nhelp, and will exist alongside the old help systems for some time. I appreciate any suggestions you might have for making it better before we make the big switch!

Border Checks

Some time ago, Feaelin made a change to allow players to move across region borders without respect for cost. This change was intended to help players meet up for RP more easily, although we still ask everyone to consider distance and travel times realistically within their RPs. The change seems to have disappeared at some point, however, and so I've just put it back again, and this time I've set a glyph of protection on the code. (... is that a real thing? Gosh, aren't I mysterious!)

If you still have trouble crossing borders, please file a bug using the normal 'bug' command.

Thanks!

Wolves and Foxes

Some of you may have played a board game called Wolves and Foxes, created by Wixenstyx and located in a couple of places around the MUCK. We got some bug reports on it and so I've straightened those out and added several more game sets around taverns and inns in various regions. There's also a set located in the lower level of the OOC Lounge, if you can't find one in your IC region.

Come one, come all and match your wits!

Combat and Fishing Fixed!

We had a problem recently where fishing and combat commands didn't work properly. Combat would complain about a "divide-by-zero". Feaelin made an improvement to the Glowmuck engine that allows it to handle decimal numbers in MUF programs, but it had an unexpected side-effect that broke these two game systems. Read more »

New Staff Member: Wickham!

We hired a new Game Development Programmer today! Wickham has graciously volunteered his time to help us make program improvements to the game. As an experienced (and excellent) programmer he'll be helping us knock down the size of our tasklist! Read more »

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